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Chapter 8. A 3D Checkboard

From:
Java Programming Techniques for 2D, 2.5D, 3D, and Network Games

Dr. Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University
Hat yai, Songkhla 90112, Thailand
E-mail: dandrew@ratree.psu.ac.th

Web Site for the book: http://fivedots.coe.psu.ac.th/~ad/jg


If you use this code, please mention my name, and include a link
to the book's Web site.

Thanks,
Andrew


Last updated: 27th January 2003

---------------------------------

Compilation:

$ javac *.java


Start the Java3D World:

$ java Checkers3D

Move about by dragging the mouse. Hold the ALT key and drag to
move in and out.


--------------------

Displaying the scene graph

The calls to Java3dTree have already been added to World3D.java
WrapCheckers3D() and createSceneGraph(). Uncomment them.

Compilation and execution are done with batch files:

$ compileChk

$ Checkers3D

These batch files assume that j3dtree.jar is in the **parent**
directory above the application directory.

Another frame opens which shows the scene graph.

j3dtree.jar appears in Daniel Selman's "Jave 3D Programming"
excellent textbook. It can be downloaded from my site or as part
of the bok's source code downloadable from
http://www.manning.com/selman/
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